Actual Play, Apocalypse World, A-something something.
Solitaire: Juggernaut.
Angler: Chopper
Jay-Nee: Angel
Episode 1.
Scene opens with an aerial view of Jaynestown.
It's a stinking shantytown of derelict boats and scavenged wood, floating in the sea like the corpse of a forest.
Camera pans over rotting wood, rusted metal and dead fish, before fixing on the waterline.
A jet-ski zooms past.
Riding it, whooping and hollering, is Angler, current leader of the Crimson Tide, nefarious gang of lady pirates on jet-skis. She attempts a flip, and narrowly manages to not impale herself on a post. Tries to look as cool as possible.
Elsewhere, Solitaire, sans suit, is prowling Jaynestown, attempting to reassure himself that everything is in order.
Inevitably, this is not so.
He quickly finds Gang Member Joyce, busy hurling invectives and shoving Known Merchant Plank.
Solitaire diplomatically inveigles himself into the confrontation with a subtle " ...You two appear to be having a problem."
Threatening the violent gang member into calming down fails, and she advances upon The Chump, gutting knife at the ready.
(Shit, I need my guts!)
The pale, skinny Solitaire perfectly executes some kind of fucking CQC, Spetnaz, melee expert disarming move right out of some manual, leaving Joyce on the floor, with a face full of board.
Elsewhere, in her infirmary, a Random Concerned Passerby informs Jay-Nee that Solitaire is fighting the Crimson Tide, and there might be some money in it, eh?
Lured either by the promise of wealth or the lure of healing to be done, the Angel makes her way to the CONFRONTATION SITE.
Rapid mental skills reveal that The Chump is clearly in control of the situation, there is a scary gang member at his feet spitting bits of wood, and he has a big gutting knife.
Hostilities briefly halted, it is revealed that the Crimson Tider (Tideress?) claims to have been sold a nonfunctional pistol by Plank.
The gun is indeed broken, as it fails to fire when Joyce casually pulls on the trigger on Plank.
A fresh gun is demanded.
Then Angler arrives, and Joyce is forced to retell her entire, enthralling story. Again.
Also fires (again) to no effect on Plank to demonstrate her point, which unsettles the man.
She, however, neglects to mention that she was beat up by The Chump.
Plank agrees to get a new gun, as being murdered by a gang of crazy lady pirates is not high on his priorities.
When a new weapon is provided, Angler realises that, yes, Joyce is going to test it by trying to shoot Plank again, and manages to avert the death by cunningly a dead fish into the air as a target. Plank runs away, because fuck, people are firing guns! The gang cheers, because whoooo guns!
And then all is resolved, which is determined to be boooooring.
So Angler conspires with Jay-Nee to trick Solitaire into accepting to be... Examined, in order to get the Angel into the mood for tapping the Maelstrom for a sweet Old World loot location.
"Jay-Nee examines The Chump.
Sunday, 2 October 2016
Friday, 30 September 2016
THE BIG SCARY GIANT ALSO FEAR
This is a thing that
lives in the dark under the mountain.
It is the Big Scary Giant.
It's a Giant. That is Big, because it's a Giant. It's also scary.
Its scary because that's how it hunts.
Fear is not what leads it to prey.
Fear is what kills the prey.
It's a psychological hunter.
It hunts your psyche.
It finds the things lurking in the dark corners of you mind, and will pull out from the darkness that's all around you.
It is the Big Scary Giant.
It's a Giant. That is Big, because it's a Giant. It's also scary.
Its scary because that's how it hunts.
Fear is not what leads it to prey.
Fear is what kills the prey.
It's a psychological hunter.
It hunts your psyche.
It finds the things lurking in the dark corners of you mind, and will pull out from the darkness that's all around you.
It has mastered its
fear, learn the language of terror, the tongue of the dark, the
secret words of the skittering things behind your eyes.
And so it commands yours.
And so it commands yours.
You will know that the
Big Scary giant is near, because the darkness will move.
Also you'll be hit by big fucking rocks, because it's a Giant.
Should you prove worthy, and conquer your own fear, you will be accepted heartily as a fellow survivor of the dark.
If not, you'll be eaten and made into delicious sandwiches.
Also you'll be hit by big fucking rocks, because it's a Giant.
Should you prove worthy, and conquer your own fear, you will be accepted heartily as a fellow survivor of the dark.
If not, you'll be eaten and made into delicious sandwiches.
Because it's a Giant.
I was going to have the
BSG summon up character related shadowy Fears for them to battle,
using mental stats instead of physical ones.
Except, that's dumb.
Then again, fear is dumb. Why are Fighter, Barbarians, rogues and the like so vulnerable to fear?
Yes, a divine character would have faith to guard them against fear.
But the fighter and barb, as Thugs, stare into the face of horrible giant monsters ALL THE TIME.
The rogue has nerves of steel, because sneaking around is REALLY SCARY.
Except, that's dumb.
Then again, fear is dumb. Why are Fighter, Barbarians, rogues and the like so vulnerable to fear?
Yes, a divine character would have faith to guard them against fear.
But the fighter and barb, as Thugs, stare into the face of horrible giant monsters ALL THE TIME.
The rogue has nerves of steel, because sneaking around is REALLY SCARY.
Fear as an effect is
rubbish. You don't just tell someone "You failed you Will save,
you are afraid of the Dragon." And then they heroically overcome
their fear by rolling again.
No! Bad!
They should be afraid of the Dragon because it just bit the fighter in half or used magical halitosis to disintegrate half the people you know. And then you heroically overcome your fear by attacking it and dying horribly to a Dragon.
You should be afraid of the awful twisting murals of the Bone People because of the awful description of warped cartilage and sultry, teasing bones bulging and twisting along the walls of their dusty temple, not because your Master Of Rules says "You look at the wall? Here is a +26 against your Will. Hit? You are scared." (and you should be worried when the DM spends twenty minutes describing something horrible with evergrowing enthusiasm)
Characters are immune to fear when players are immune to fear. Scare the goddam players.
No! Bad!
They should be afraid of the Dragon because it just bit the fighter in half or used magical halitosis to disintegrate half the people you know. And then you heroically overcome your fear by attacking it and dying horribly to a Dragon.
You should be afraid of the awful twisting murals of the Bone People because of the awful description of warped cartilage and sultry, teasing bones bulging and twisting along the walls of their dusty temple, not because your Master Of Rules says "You look at the wall? Here is a +26 against your Will. Hit? You are scared." (and you should be worried when the DM spends twenty minutes describing something horrible with evergrowing enthusiasm)
Characters are immune to fear when players are immune to fear. Scare the goddam players.
The Fears that the BSG
brings out of the horrible twisted bad black realms of the nega-mind
dark should be something that the characters are afraid of. Your
cleric is fighting a vision of herself alone, without her thirty-six
dead gods whispering advice. Your Paladin sees the world dead and
cold, in the grip of A Bad Thing. Your druid sees that necromancer
that ruined all she knew.
Maybe the party fights
Fear in their own way.
The fighter punches it. Or bites it. Or hits it with an axe, because it's the knowledge that he is big, tough and horribly dangerous that gets him through things.
The Cleric … Prays at it. Demonstrates Faith.
Druid... fuck knows. Reasons with themselves? Just snubs it?
Rogues... Gaaah! Something!
Fuck it, how about we just ASK THE CHARACTERS how they face fear. How do they deal with it.
And let them do that.
(don't ignore the fear, it won't ignore you).
Maybe they drink it away.
Maybe they sing songs or work out.
Get a half-dozen Adventurer Freaks working out their fears in a big, dark cave, while a Giant lobs rocks at them.
Good times.
(actually maybe that's just Blades in the Dark)
The fighter punches it. Or bites it. Or hits it with an axe, because it's the knowledge that he is big, tough and horribly dangerous that gets him through things.
The Cleric … Prays at it. Demonstrates Faith.
Druid... fuck knows. Reasons with themselves? Just snubs it?
Rogues... Gaaah! Something!
Fuck it, how about we just ASK THE CHARACTERS how they face fear. How do they deal with it.
And let them do that.
(don't ignore the fear, it won't ignore you).
Maybe they drink it away.
Maybe they sing songs or work out.
Get a half-dozen Adventurer Freaks working out their fears in a big, dark cave, while a Giant lobs rocks at them.
Good times.
(actually maybe that's just Blades in the Dark)
Subscribe to:
Posts (Atom)