Sunday, 22 March 2015

Veosair, the Art of Knowing

I made up the name on the spot, shut up.

Veosair is the technique employed by the Delving Archivists (I had a better name that I lost, also shut up) to do their thing.

The Archivists thing is to go into the dark places of the world, and rip lost knowledge from the hands of whatever might be clutching at it. And they do this, with Veosair.

To be a practitioner of Veosair, you need a strong and agile mind. And a lot of study time.
The core of the art is to have such a solid understanding of an object or principle that your personal reality supersedes local reality.
A student of Veosair who has grasped the essence of swords can swing him arm around and cut someone who is several feet away. Understanding of armour can help them deflect a blow, seemingly off a shield. In reality, it's their understanding of these things that is so profound that it impact on the material world.

Think wandering battle librarians.



They can either be found in their library/fortress of The Archive, or wandering to/from/in whatever dungeon they think might contain something interesting. Lich lairs, crazy wizard laboratories, ruined cities and whatever tickles their fancy.

A group of Archivists typically contains a couple of apprentices on field experience, a handfull of mid-grade combat capable archivist-Warriors, and one or two well-learned Scholars.
An Apprentice will usually know some basic battle Veosair or have limited understand of an element, a Warrior is fully proficient in beating the shit out of people with mindswords and will know a few useful definitions, and a Scholar will typically eschew weaponry Veosair and stick to something more complex such as Time, Thought, Space.


Individuals always have their own designs, but as an institution, they're only interested in knowledge. They're mostly self-funded from all the other crap they find on expeditions.

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